| Category | : C/C++ | | Added on | : 25/01/2008 01:01:21 | | Added by | : Crimson | | Downloads | : 2 | | Archive password | : Please login. | | Description | : |

| | Cross-Platform Development in C++ is the definitive guide to
developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix
platforms without compromising functionality, usability, or quality.Long-time Mozilla and Netscape developer
Syd Logan systematically addresses all the technical and management challenges associated with software
portability from planning and design through coding, testing, and deployment. Drawing on his extensive
experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs
to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature
parity while avoiding the problems inherent to traditional cross-platform development approaches.This book
will be an indispensable resource for every software professional and technical manager who is building new
cross-platform software, porting existing C/C++ software, or planning software that may someday require
cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan
illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a
complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn
from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to
millions of users on Windows, Mac OS, and LinuxDelivering functionality and interfaces that are consistent on
all platformsUnderstanding key similarities and differences among leading platform-specific GUI APIs,
including Win32/.NET, Cocoa, and Gtk+Determining when and when not to use native IDEs and how to limit their
impact on portabilityLeveraging standards-based APIs, including POSIX and STLAvoiding hidden portability
pitfalls associated with floating point, char types, data serialization, and types in C++Utilizing platform
abstraction libraries such as the Netscape Portable Runtime (NSPR)Establishing an effective cross-platform bug
reporting and tracking systemCreating builds for multiple platforms and detecting build failures across
platforms when they occurUnderstanding the native runtime environment and its impact on installationUtilizing
wxWidgets to create multi-platform GUI applications from a single code baseThoroughly testing application
portabilityUnderstanding cross-platform GUI toolkit design with Trixul>Passwod:
knowfree.net |
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